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Old Jun 15, 2008, 07:53 PM // 19:53   #21
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/Signed for the original idea

They already did something similar with the incubators.
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Old Jun 15, 2008, 07:59 PM // 19:59   #22
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Quote:
Originally Posted by FrAnt1c²
I noticed that everyone ( including me ) is complaining that they dont have enough storage space.

Well, you noticed wrong, apparently.

I've been playing the game for almost 3 years, have 8 characters, each with at least 3 armor sets and 4 weapon sets (at least), and I have 2 storage tabs dedicated to weapon mods/runes and have never experienced a storage problem since crafting tabs were put in.

And if you are given 10 tabs in storage and 5 more bags, there will still be whiners about "I CAN'T HOLD ALL MY RAVEN STAVES FROM TROLL FARMINGGGGG!!!!!!!!"


Seriously, Merch all your non-max whites the runes/dyes you will never use and you will never have a storage problem, that's what it's there for, use it.

/notsigned

/signed for stop the pack ratting.
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Old Jun 15, 2008, 08:59 PM // 20:59   #23
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Quote:
Originally Posted by Kanyatta
And if you are given 10 tabs in storage and 5 more bags, there will still be whiners about "I CAN'T HOLD ALL MY RAVEN STAVES FROM TROLL FARMINGGGGG!!!!!!!!"


Seriously, Merch all your non-max whites the runes/dyes you will never use and you will never have a storage problem, that's what it's there for, use it.

/notsigned

/signed for stop the pack ratting.
Well, actually I hardly ever farm, second of all on my monk for example, I have 2 shield full shield sets, 40/40 healing equip, prot staff, Edenial set, High E-Set, this of every attribute, 4 sets of armor. On my warrior I have 4 axes, 4 swords, 4 hammers, and 3 or 4 shields, 2 sets of armor, 4 different headgear. My ranger has got tons of equipment aswell... I use these items in pvp, so yes I need these items, but the occasional time I want to do a mission, I dont need all that stuff in my inventory bag.
Next, you don't need to decide for people wheter or not they can put items "they dont need" in their storage, hell, If I want to have a full storage panel filled with glittering dust, its my RED F*CKING GORED RIGHT!
Anyway I got a little carried away, vote yay on more storagespace, so I can buy moar items and keep em all for myself!
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Old Jun 15, 2008, 09:47 PM // 21:47   #24
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Seriously, GW is one of the RPG games with the smallest storage space available per account, mules excluded.
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Old Jun 15, 2008, 09:57 PM // 21:57   #25
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/signed

Nothing wrong with more storage space. It means I can put stuff away, rather than carry everything around. Oh, and that I can buy nice useful stuff as well and have a place to keep it.
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Old Jun 15, 2008, 10:11 PM // 22:11   #26
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Quote:
Originally Posted by mage767
Seriously, GW is one of the RPG games with the smallest storage space available per account, mules excluded.
GW is also the least gear dependent. coincidence?
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Old Jun 15, 2008, 10:20 PM // 22:20   #27
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Quote:
Originally Posted by mage767
Seriously, GW is one of the RPG games with the smallest storage space available per account, mules excluded.
It has more storage space than any MMO I've ever played, personally. It has more storage than LOTRO, WoW, Hellgate: London, and about 100x more than Diablo 2.
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Old Jun 16, 2008, 04:33 AM // 04:33   #28
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/signed,

obviously, for the great need of more or even just better storage.

But this isn't exactly the best way they could do it, I'm almost sure coding something like putting bags in storage would be extremelly hard to do in GW and would require redoing the whole system.

The problem is, they went CheapWay(tm) with all the server/networking/data storage technology, with a goal of making an online game that uses minimum possible resources per player. This is why they don't have an open architecture that could allow easy adding of new stuff when needed

There's a fixed space for data storage for both characters and for the whole account, and finding even a few bits of data of free space there is troublesome.

And this is why they coded bags the way they are now - they aren't treated as separate 'objects' with the information of what's inside them saved within their objectspace. The space for bags' contents is fixed within the character's BLOB - there's a reserved amount of space for character's item storage, and having a bag equipped only *unlocks* some of the space for use.

Now we don't know how much 'free' unused space is there in the charecters' files and the account file, can't say whether there is enough space for implementing of any serious storage increase. So there are 2 possible scenarios:

1. There is some space left there for some future updates or increasing the file sizes to add more item storage is simple and easy: Then, they would be most likely to make the update in a way that doesn't require a lot of programmer work for adding something entirely new, so the update would be probably something along the lines of another storage tab, general or specialized, account or character based, maybe with some extra simple restrictions. Enabling putting of full bags in the regular slots in the chest is highly unlikely as it would be something entirely new. If they did special slots for bags in Xunlai, that would be, however, no different than extra tabs, technically.

2. There's no simple way of fitting any extra item data in the char/acc files. Then the best they could do is encouraging the use of other characters as mules. But this system is really flawed, anybody who has 5+++ storage mules should know that having to relog multiple times just to find 1 thing or swap an armor set is just retarded. The thing to do would be some kind of allowing opening of mules' inventories through Xunlai without relogging. This wouldn't be more storage but better storage. And some profit for Anet from selling mule slots.

...and still, a centralized automated trading solution (like that Xunlai Marketplace) would help more than any kind of extra storage solution.
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Old Jun 16, 2008, 05:11 AM // 05:11   #29
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/notsigned
The reason a.net hasn't added more storage isn't because it isn't possible or difficult to code, it just takes more server storage space. Stuff like the material storage works because its only one byte of data per storage unit (since unlike normal storage it doesn't need to record what is in the slot, it just need to know how many).

This suggestion solves nothing. It would take just as much data to store those files. If a.net is going to increase the storage space, then they should just increase it, it would be the exact same result as this suggestion. This suggestion doesn't change the fundamental problem.
I'm /signing for more storage, everybody wants more storage
I'm just /notsigning for this poor way to impliment it
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Old Jun 16, 2008, 07:47 AM // 07:47   #30
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What if your bag filled with pointy weapons rips D: !

My Creme Brulee will be ruined!

/signed
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Old Jun 16, 2008, 07:53 AM // 07:53   #31
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Personally, i think all the problems would be solved with character storage. Each Xunlai chest has an armor & weapon tab for the character you are on. Maybe not even the weapon tab. I mean, i know it really annoys me having to take up a page for my rangers armors (the ones that i use).


It could also be used as a gold sink, which isnt a bad thing.
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Old Jun 16, 2008, 08:13 AM // 08:13   #32
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Please post all storage ideas here:

http://www.guildwarsguru.com/forum/s...php?t=10274812

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